Game Environment

Action Game Environment

The game offers a number of playing areas with specific racing rules that will fit beginners and experienced racing enthusiasts alike.

Circuit

  • A timed race held on various looped tracks with a predetermined number of laps

  • Attended by up to 8 participants starting simultaneously

  • The estimated track completion time is around 3–4 minutes

  • Collisions do not inflict damage on the car, instead just slowing it down

  • Leaving the track extends the completion time by the time it takes for the car to get back on track

Sprint

  • A race from point A to point B held on various tracks. The race can be single, double (with a reverse run) and in a straight line

  • Attended by up to 8 participants starting simultaneously

  • The estimated track completion time is around 3–4 minutes

  • Collisions do not inflict damage on the car, instead just slowing it down

  • Leaving the track extends the completion time by the time it takes for the car to get back on track

  • Street racing is scheduled for implementation in the future iterations of the game. Road traffic, speed cameras and traffic lights will be added to tracks

  • Road traffic adds difficulty by introducing dynamic obstacles

  • Speed cameras issue “fines” that are automatically deducted from the player’s completion money

  • Traffic lights also house speed cameras on them, furthermore, they introduce cross traffic. Players colliding with the cross traffic have their cars reset at the beginning of the intersection, costing them time

Drift

The goal of this game mode is to keep your car in a controlled drift for as long as possible. Players earn in-game currency and experience based on how long their drift attempt was, how spectacular the drift angle was and how many successful drift attempts were made.

This is calculated as follows:

  • Base Bonus Х for when the player begins drifting for the first time.

  • Drift Point Gauge: a gauge of values (for example, 0-Y-Y1-Y2-Y3) that gradually becomes filled with multipliers as the game progresses. The multipliers depend on moving speed and angle. As the gauge becomes filled, these changes can be shown to the player in real time.

  • Point Multiplier: a multiplier applied to the Base Bonus depending on the biggest threshold crossed on the Point Gauge. Each checkpoint has a multiplier associated with it that gets applied to the Base Bonus.

Free Mode (Freeride)

Free Ride (Freeride) is a mode that lets players freely drive on any of the tracks available in the game. The whole idea of the mode is simply to cruise around, test vehicles, and improve driving skills.

In development:

  • Future freeride locations may include a stretch of countryside road, a village or a city block, an abandoned factory, or a natural area with forests, fields, and dirt roads

  • The core concept of such a track is to fill it with lots of interesting spots that players can discover and pass through in a fun and exciting way. For example, it could be a streetlight surrounded by a frozen pond that you can drift around, a series of ramps, or a tricky downhill slope in an open field where everyone keeps getting stuck, and so on

  • The track is limited by the number of players who can be on it at the same time. There is no time limit for how long players can stay on the track

As an additional way to motivate players to take part in freeride-style gameplay, bonuses can be placed in hard-to-reach locations across these tracks. Future updates may even require player cooperation to reach some of them.

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