Mechanics

Game Mechanics:
5.1. All variables in Play-to-Earn mode are divided into two categories, mechanics-related and metagame-related.
The mechanical parameters are any parameters pertaining to a specific car.
The metagame parameters include all kinds of slots, unlocks, statistical parameters and other numeric parameters.
Cars consist of a number of key components. Below is an explanation how tuning affects them.
Every car has a set of predetermined basic variables, but these variables are all provided by detachable parts. Hence, a car is not merely a spec sheet, but rather a set of preinstalled parts with their own attributes. Swapping these parts for others changes the attributes.
Aerodynamic and exterior styling parts determine the appearance of the car:
- front bumper;
- rear bumper;
- front apron;
- arch flare;
- side skirts;
- rear spoiler (rear wing);
- headlights and taillights;
- wheels.
These parts add bonuses to economic (i.e., non-gameplay) indicators:
- fuel expenditure per race;
- car wear-and-tear;
- experience bonuses;
and so on.
Engine parts that affect the Speed attribute are:
- filters;
- pistons;
- exhaust system.
Transmission parts that affect the Acceleration attribute are:
- flywheel;
- gearbox;
- clutch.
Brake system parts that effect the Handling attribute are:
- wheels;
- brakes;
- shock absorbers.
5.2. Upgrading a car in Drive-to-Earn mode requires players to:
- Accumulate enough experience points based on the individual car and its level;
- Procure certain car parts also based on the requirements of the car and its level.
Each NFT level-up also leads to the improvement of its main attributes:
- Car wear-and-tear – once this indicator reaches 0, players can no longer use the car until repaired;
- Speed is an indicator proportional to token farming per 1 unit of fuel;
- Tank is the volume of the fuel tank;
- Fuel Economy is an indicator showing fuel consumption for 1 km of driving.

Last modified 5mo ago