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Modes

The game provides beginners and experienced racing users with a variety of gameplay options.
3.1. Circuit:
Competing on various looped tracks with a time limit and a set number of laps.
The race involves up to 6 cars starting simultaneously.
The estimated race time is about 3-4 minutes.
Collisions do not cause damage to the car, but simply reduce the speed of movement.
Track departures lengthen the lap time by the time it takes for the car to return to the road.
3.2. Sprint:
A race from point A to point B on various tracks. The runs can be single, double (with a reverse run) or in a straight line.
The race involves up to 6 cars starting simultaneously.
The estimated race time is about 3-4 minutes.
Collisions do not cause damage to the car, but simply reduce the speed of movement.
Track departures lengthen the lap time by the time it takes for the car to return to the road.
Street racing will be added in the next iterations of the game along with traffic, cameras and traffic lights.
The traffic complicates the game process by creating dynamic obstacles.
Speed ​​limit cameras charge “fines” that are automatically deducted from the monetary reward earned for completing the race.
The traffic lights are also equipped with cameras. Furthermore, cross-traffic is added that throws the players’ cars back to the start of the intersection upon collision, causing players to lose time.
UI extras:
- Remaining racing distance in kilometers in ​​a single run
- Number of laps total/remaining (for Circuit races)
- Wrong way signaling
3.3. Drift:
A game mode where players must keep their cars sliding for as long as they can. The longer the drift, the more spectacular the angle and the greater the total number of all drifts are, the more game currency and experience the player receives.
This is calculated as follows:
- Once the drift mode launches, each player receives X bonus points.
- Drift Points: A scale of values ​​(e.g. 0-Y-Y1-Y2-Y3) that fills up during drift time with multipliers depending on speed and drift angle. The progress of the scale can be visually displayed to the player.
- Score Multiplier: The value by which the base bonus is multiplied depending on the threshold value reached on the drift point scale. Each threshold value has its own multiplier by which the base bonus is multiplied.
UI extras:
Drift start warning signal, continuous drift time display in seconds and hundredths of seconds.
Drift end warning signal.
3.4. Free Mode (Freeride):
A mode for driving on special test grounds with plenty of special objects scattered around and a choice from several terrain types. Special prizes are generated at random in designated areas.
The point of this drive mode is just to have fun, to try out various vehicles, to improve driving skills, and to join freeride races and other activities. Furthermore, players can collect hidden achievements here along with real prizes. Chat messaging is also available in this mode.
Basic principles:
Good choices of a freeride location include a stretch of a suburban highway, a village or a town block, an abandoned plant, or a stretch of land with fields and forests all around and dirt roads.
The main principle behind such a track is in an abundance of points of interest you can discover and drive by in a fun and engaging manner. For example, there could be a lighting pole surrounded by ice crust you can drift on. You might find a series of ramps or chance upon a tricky hill descent in a field where everyone gets stuck, etc.
There is a limitation on a number of simultaneous players on any given freeride course. There is no time limit for staying on the course.
As an additional means of motivating players to play freeride games, bonuses can be placed in various hard-to-reach spots on such tracks (future updates may even involve some kind of player cooperation).
A Reset button is provided for returning to the starting point because freeriding comes with the risk of getting stuck.
4. Drive-To-Earn Game Modes
The player’s core loop in the game involves the player buying a basic NFTcar and then retuning on a daily basis to complete game modes, to finish missions and to farm tokens with the remaining fuel. After accumulating enough resources, players can upgrade their NFTcars or buy other, ‘cooler’ cars.
4.1. Freeride Mode
The Freeride mode has no geolocation-based route to follow. Players have the following interaction opportunities in this mode:
- To pick up crates (loot boxes) randomly appearing on the map;
- To interact with other players via chat;
- To complete tasks received from other players, e.g., give someone a lift;
- To complete randomly generated tasks;
- To create Gathering (i.e., meeting) points with other players or to attend existing Gathering points;
- To farm tokens, as long as there is enough fuel (farming tokens is only available when driving at 20…60 km/h).
4.2. Race Mode
This mode is for driving along a predetermined route displayed on the map. The players’ goal is to get from Point A to Point B. Players who reach the goal get awarded with one or more loot boxes, the quantity and quality of which depends on their NFTcar.
Last modified 3mo ago